7 min read
12 Party Games Like Most Likely To, With Quick Rules
Most Likely To works because it is fast, needs no supplies and turns everyone's reputation into a punchline. If your group loves it, there is a whole family of games that work the same way: a simple prompt, a quick reveal and a story afterwards. Here are twelve of the best, with quick rules so you can switch games mid-party without looking anything up.
1. Truth or Dare
The original confession game. On your turn, choose "truth" and answer a question honestly, or choose "dare" and complete a challenge. It pairs perfectly with Most Likely To: play a round of pointing, then make the winner pick truth or dare.
Play it online: Truth or Dare Online is our sister site, with thousands of questions and dares for friends, couples, teens and parties.
2. Never Have I Ever
Everyone holds up ten fingers. Players take turns saying something they have never done ("Never have I ever missed a flight"). Anyone who has done it puts a finger down. The last person with fingers up wins. Like Most Likely To, it is really a game about discovering things about each other.
3. Would You Rather
Ask the group to choose between two options ("Would you rather always be ten minutes late or always be an hour early?"). Everyone picks a side and defends it. The debates are the fun part, and it works for all ages.
4. Paranoia
The whispered cousin of Most Likely To. One player whispers a "who is most likely to…" question to the person on their left, who answers out loud with just a name. Everyone else has no idea what the question was — unless the answerer flips a coin and it lands heads, in which case the question is revealed. The suspense is delicious.
5. Two Truths and a Lie
Each player shares three statements about themselves: two true, one false. Everyone else guesses the lie. It is a brilliant icebreaker for groups that do not know each other well yet, and a great warm-up before Most Likely To.
6. Hot Seat
One player sits in the "hot seat" for two minutes while everyone else fires questions at them. They must answer quickly and honestly (or pass once). Rotate until everyone has had a turn.
7. Charades
Act out a word or title without speaking while your team guesses against the clock. Classic categories are movies, songs and books. It is the best choice when the group wants to get up and move after a round of question games.
8. Who Am I?
Stick a famous name on each player's forehead (a sticky note works). Players ask yes-or-no questions to work out who they are. It is simple, loud and perfect for mixed ages.
9. This or That
A rapid-fire version of Would You Rather: read two options ("beach or mountains?", "cats or dogs?") and everyone answers instantly. It is the quickest way to learn a group's personality in five minutes.
10. 21 Questions
Popular with couples and new friends: take turns asking each other questions, 21 in total, answered honestly. Start light and build up to deeper questions as you go.
11. Superlatives
A slower, more ceremonial version of Most Likely To. The group secretly votes on a list of "most likely to…" titles and reveals the winners at the end of the night, yearbook style. Our list of 150+ superlatives has ideas for school, work, friends and family.
12. One-Word Story
Sit in a circle and tell a story one word at a time, each player adding the next word. It never goes where anyone expects, which is exactly the point. A great calm-down game at the end of a loud night.
How to Build a Great Game Night
The best nights mix games with different energy levels. A good running order is: an icebreaker (Two Truths and a Lie), a question game that gets everyone laughing (Most Likely To or Never Have I Ever), something physical (Charades), then a bolder round (Truth or Dare or Paranoia) once everyone is comfortable. End with something gentle, like One-Word Story, so the night finishes on a laugh.
Whatever you play, keep the golden rule of party games: anyone can pass, no questions asked.
Games Like Most Likely To: FAQ
What game is similar to Most Likely To?
Never Have I Ever and Paranoia are the closest: both are question games that reveal what the group thinks of each other. Truth or Dare and Would You Rather are also popular no-setup alternatives.
What party games need no supplies?
Most Likely To, Never Have I Ever, Would You Rather, Two Truths and a Lie, Paranoia, 21 Questions and Hot Seat all need nothing but the players. Charades needs only a list of prompts.
Which of these games work for big groups?
Most Likely To, Never Have I Ever and Charades scale best, because everyone plays every round. Hot Seat and Two Truths and a Lie are better for groups of four to ten.